Syllabus of Unreal 4 Game Development Certification Online Training
Module 1: Introducing Unreal Engine
Module 2: Understanding the Gameplay Framework
Module 3: Coordinates, Transforms, Units, and Organization
Module 4: Working with Static Mesh Actors
Module 5: Applying Lighting and Rendering
Module 6: Using Materials
Module 7: Using Audio System Elements
Module 8: Creating Landscapes and Foliage
Module 9: World Building
Module 10: Crafting Effects with Particle Systems
Module 11: Using Skeletal Mesh Actors
Module 12: Matinee and Cinematics
Module 13: Learning to Work with Physics
Module 14: Introducing Blueprint Visual Scripting System
Module 15: Working with Level Blueprints
Module 16: Working with Blueprint Classes
Module 17: Using Editable Variables and the Construction Script
Module 18: Making Key Input Events and Spawning Actors
Module 19: Making an Action Encounter
Module 20: Creating an Arcade Shooter: Input Systems and Pawns
Module 21: Creating an Arcade Shooter: Obstacles and Pickups
Module 22: Working with UMG
Module 23: Making an Executable
Module 24: Working with Mobile