Virtual Reality (VR) and Augmented Reality (AR) is taking technology through unexplored avenues. Entertainment, medicine and many other industries use and benefit from these technologies.ACTE AR & VR Technology offers career-building training in game design and development. The courses cover all aspects of game design from conceptualising a game idea to publishing a game. Developing Augmented Reality (AR) & Virtual Reality (VR) experience using Unity is another integral part. Start Learning with us ACTE AR & VR Technologies Classroom and Online Training Course.
- Define your platform. Decide which devices to target, which platforms (mobile, desktop, web), and which game engine/SDK/framework to use.
- Learn the skills.
- Implement something small.
- Join and engage in VR communities.
The average Virtual Reality salary in USA in Indian Rupees 75,07,012 per year or Rs. 3,849 per hour. Entry level positions start at Rs.18,62,663 per year while most experienced workers make up to Rs.1,27,61,921 per year.
A good virtual reality developer has to possess a certain set skills. Entrepreneurs & businesses seeking to hire VR developer should find a combination of a) software programming, b) 3D design skills, c) video/sound production skills, d) game development, e) UI/UX.
We are happy and proud to say that we have strong relationship with over 700+ small, mid-sized and MNCs. Many of these companies have openings for AR & VR Technologies analyst. Moreover, we have a very active placement cell that provides 100% placement assistance to our students. The cell also contributes by training students in mock interviews and discussions even after the course completion.
- Define your platform. Decide which devices to target, which platforms (mobile, desktop, web), and which game engine/SDK/framework to use.
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- Learn the skills.
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- Implement something small.
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- Join and engage in VR communities.
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So depending on how deep you want to go, you may have to learn about 3D modeling and/or scanning, 3D games engines, 360° photos and videos, maybe a little bit of math and geometry, programming languages like C/C++/C# and software development kits (SDKs), and how to design experiences for users in 3D.
According to a survey of app developers, C# and C/C++ are the most used programming languages for AR/VR development. This is not a concurrence. The most popular game engines are: Unity, which uses C# as its programming language.
Our courseware is designed to give a hands-on approach to the students in AR & VR Technologies. The course is made up of theoretical classes that teach the basics of each module followed by high-intensity practical sessions reflecting the current challenges and needs of the industry that will demand the students’ time and commitment.
By creating an immersive and interactive learning experience without the use of textbooks, AR and VR technology empowers learners to explore and learn at their own pace, thus stimulating learning and comprehension and enhances critical retention.
AR/VR. (Augmented Reality/Virtual Reality) Refers to computer-generated simulations that integrate the real world (AR) or are entirely self-contained (VR). AR applications let you move around in the real world.
The world of academe is evolving with digital transformation trends as curriculum adapts using technologies like AR/VR to reshapce curriculum.
- Healthcare.
- Air and space.
- Travel.
- Journalism.
- Marketing.
- Real estate.
- Automotive.
- Education.
User interface (UI)/User experience (UX)
The AR/VR industry is new and therefore there are not many best practices yet for developing this kind of experiences, but we should take for granted that they are different from traditional 2D apps. For example, how do you handle input? A keyboard in a virtual world may not be the best choice in some situations.
On the other hand, one of the biggest problems about VR is simulator/motion sickness. People can get sick either by lagging, unnatural movements, and mismatches between physical and visual motion cues, among others.
Here are some resources on the topic:
- Designing for Google Cardboard
- You’re the center of the universe: A UX guide to designing virtual reality experiences
- The UX of VR
- UI / UX design patterns in virtual reality
- Get started with VR: user experience design
- VR Design Best Practices
Become an AR/VR developer?
Define your platform: Decide which devices to target, which platforms (mobile, desktop, web), and which game engine/SDK/framework to use.
Learn the skills: Learn about the terminology, 3D modeling, the language of that engine/SDK/framework, UI/UX for AR/VR.
Implement something small: Although a great number of AR/VR apps are games, there are a lot of areas that can be targeted, like education, data visualization, 360° experiences. The key here is to practice and gain experience.
Join and engage in VR communities: Go to meetups, participate in forums/chats, talk to other developers, ask to the community.
We have been focusing on Virtual Reality, but Augmented Reality is a different concept.
Virtual Reality is about creating a virtual and immersive environment to replace the real world. Augmented Reality adds layers of data to the real world instead of replacing it. For example, it can translate the words you see in another language, or it can make you see monsters when you walk near some place. In contrast, Virtual Reality can take you to another country or a land full of monsters.
When you join both concepts, you get what is called mixed reality, where you interact with both the physical and virtual environment.
However, from a development standpoint, VR and AR are pretty similar. In fact, you can use Unity and Unreal (with the help of some plugins) to develop AR content. For example, a simple AR app will recognize an object and present a 3D model that you could manipulate as if it were real, so the skills needed for VR are applicable to AR also.
One of the most popular tools for developing AR is Vuforia, which is available for Unity, Android, and iOS, provides a lot of features, and support for many devices, including Tango phones.
Talking about devices, Augmented Reality can be used with head-mounted displays, but also with other devices like smartphones, glasses, and specially-made visors, perhaps being the most popular Microsoft HoloLens (although more inclined towards mixed reality).
Make Assets
The first things you’ll need for AR/VR development are art assets, especially 3D models. You have two options here: make them yourself or use models made by someone else.
Making 3D models by yourself is the most difficult option, but in the long run it may be the best (and most cost-effective). If you choose this path, you’ll have to learn to use programs like:
- Blender
- Autodesk Maya
- Autodesk 3ds Max
A technology that can help you create your own models is 3D scanning. Basically, things captured by a 3D scanner in the real world become a virtual 3D model. They may not be perfect yet, but they can help you get started, and there a lot of options with a wide range of price points. Some of these are:
- DAVID SLS2
- Da Vinci 1.0 AiO
- Structure Sense (plus an iPad)
Otherwise, you’ll want to get 3D models from places like:
- TurboSquid
- Free3D
- CGTrader
- Sketchfab
This option is fine when you’re starting and you don’t have the skills, but sooner or later, you’ll need to make modifications to get exactly what you want, so the suggestion is to combine the two options while you learn to make your own models.
Something similar happens with 360° videos and photos, used in Virtual Reality to provide an immersive experience.
In the area of audio, we have it easier because there are no special requirements; we can use the same sound effects used in traditional games and videos from royalty-free audio sites like FreeSound, and audio recording and editing software like Audacity or Adobe Audition.